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- Path: news.nas.com!news
- From: waveform@anna.az.com (Waveform)
- Newsgroups: comp.sys.cbm
- Subject: Re: Best C64 Game Soundtrack
- Date: 15 Mar 1996 22:04:27 GMT
- Organization: Horizon Technologies
- Message-ID: <4icphb$7nu@barad-dur.nas.com>
- References: <4h7p5k$p4h@argentina.it.earthlink.net> <4hl252$i5d@gatekeeper2.svl.trw.com> <4i1m2s$s2u@news.acns.nwu.edu> <4i471j$pbt@sdcc12.ucsd.edu>
- NNTP-Posting-Host: anna.az.com
-
- In article <4i471j$pbt@sdcc12.ucsd.edu>,
- Po-Ching Lives! <ckaiser@sdcc13.ucsd.edu> wrote:
-
- >I think they're just digitized. Even 4-bit sound can be of fair
- >quality. My current project is a .WAV converter so I can play 8-bit,
- >11.025kHz samples on the 64. Surprisingly, Micro$oft's file format
- >is rather easily converted to VoiceMaster's, which makes it rather simple!
-
- I seem to remember an article in Run or Computes Gazette about the
- mission impossible speech. They talked about the differences between
- digitized and synthesized speech. The former being a recording of
- actual speech and the later being contructed in one form or another
- from scratch.
-
- Mission impossible was of the later type. The speech was synthesized.
-
- >Cameron Kaiser >ckaiser@ucsd.edu
- >visit the CWI home page at http://www.armory.com/~spectre/cwi.html
-
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